

This and the upgrade legendary or set recipes should probably require fewer Cache materials, but cost Blood Shards as well, since they are basically item gambling.

No word yet from Blizzard on this one, but once more players figure it out (and are actually able to log onto the PTR) I’m sure they’ll nerf this one, (maybe by not allowing vendor/gambled items to be used) or at least raise the material costs quite a bit.

(Not sure if it also works with Vendor rares, but if so it would be completely exploitable.) And yes, you can feed gambled rares into the cube, thus letting you turn every yellow item you gamble into a Legendary. The value isn’t as high with other item types since they don’t cost as much to gamble as amulets, but as easy as it is to rack up huge heaps of materials, especially now that there’s a recipe to turn your thousands of extra Veiled Crystals into the white and blue mats you’re always out of, this one is crazy. For the laughably low material cost of 50 white + 50 blue + 50 yellow + + 25 Death’s Breath. Thus each Rare Amulet you upgrade is worth the equivalent of 1000 Blood Shards. Think about it Gambling is about 1/10 odds for a legendary, while this recipe is 100%.

Once you can retrain yourself to pick up Rare items, and get used to snatching every rare Amulet you see, this recipe feels OP. It takes some getting used to, as you’ve got to actually pay attention to Rare drops, but it’s not too hard if you play with the item icons turned on, rather than the distracting and meaningless names. This one turns any Rare into a random Legendary, and like the Reroll Set Item recipe, it’s very cheap, not requiring any of the new Horadric Cache materials or even any Souls. Upgrade Rare ItemAnother new recipe that’s probably going to get nerfed is the upgrade Rare.
